Jan 08, 2011, 09:14 PM // 21:14
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#401
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Frost Gate Guardian
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Surprised no one has mentioned Stone Sheath yet...
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Jan 08, 2011, 10:25 PM // 22:25
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#402
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Ether Prodigy
Second Wind
Star Burst
Starting to see a pattern yet?
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Jan 08, 2011, 11:47 PM // 23:47
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#403
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Frost Gate Guardian
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Ether Prodigy is good for a spammable energy regen buff, and has a decent balance clause.
Second Wind is..... somewhat kinda maybe niche-worthy.
Starburst is still good damage.
Also, Monks still have quite the amount of bad elites (MoP, Amity, Withdraw Hexes....)
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Jan 09, 2011, 12:18 AM // 00:18
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#404
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Krytan Explorer
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
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I think this is pretty bad.
Offering of Blood
20% sac for 18 energy, 15 sec recharge which means the timer for soul reaping has reset by the time you can recast, giving you energy anyway, useless elite.
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Jan 09, 2011, 01:08 AM // 01:08
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#405
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Ascalonian Squire
Join Date: Aug 2007
Guild: MU-Tants [MU]
Profession: N/Mo
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Air of Enchantment.
Why?
Air of Enchantment: For 4...9 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
There are some non-elite skills who give the same effect. Those skills are
Divine Spirit:For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy).
Divine Spirit is all Monk spells, not all enchantments. As Monk you are mostly using Monk-Enchantments. With only 9 Divine Favor, you are reaching the 9 seconds already. Which is the max of Air of Enchantment.
Selfless Spirit:For 15...19 seconds, spells you cast that target another ally cost 3 less Energy.
Each spell you cast costs 3 less energy. Doesn't matter if it is en Elementalist Spell/Necromancer Spell/Mesmer spell etcetera. Takes 15 seconds minimum, which is longest of all three. Only here there is not an minimum cost of 1 Energy.
__________________________________________________ _______________
My opinion is that Air of Enchantment is pretty useless, since there are 2 other good non-elite spells which are relevant to Air of Enchantment.
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Jan 09, 2011, 02:10 AM // 02:10
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#406
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Frost Gate Guardian
Join Date: Mar 2010
Location: The Netherlands
Guild: Are We Friends [NLT]
Profession: E/
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Quote:
Originally Posted by jazilla
Ether Prodigy
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never done pvp?
Lots of rit elites are bad too, maybe not even that bad but they all pale in comparison to the overused ones.
Last edited by MArcSinus; Jan 09, 2011 at 02:12 AM // 02:12..
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Jan 09, 2011, 06:13 AM // 06:13
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#407
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Frost Gate Guardian
Join Date: Jul 2009
Profession: R/
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I'd say... Shadow Form (PvP)
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Jan 09, 2011, 06:48 AM // 06:48
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#408
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Lion's Arch Merchant
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The optimist in me says there are no terrible elite skills, only awesome spots in the skills list for cool new skill updates.
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Jan 09, 2011, 07:24 AM // 07:24
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#409
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Frost Gate Guardian
Join Date: Oct 2009
Location: aotearoa
Profession: Mo/
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war: headbutt = 15e and self dazing.....
mo: Healer's Covenant = sustained for ...why...?
rt: Signet of Spirits (PvP) = r.e:Offering of Spirit
n: Wail of Doom = too short to be of any real use
@Miss Presler OoB is a fav or touch rangers, nothin rly to do with sr
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Jan 09, 2011, 01:26 PM // 13:26
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#410
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Academy Page
Join Date: Sep 2006
Location: Bulgaria
Profession: W/Mo
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Quote:
Originally Posted by Just Sai
1:war: headbutt = 15e and self dazing.....
2:mo: Healer's Covenant = sustained for ...why...?
3:rt: Signet of Spirits (PvP) = r.e:Offering of Spirit
4:n: Wail of Doom = too short to be of any real use
@Miss Presler OoB is a fav or touch rangers, nothin rly to do with sr
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1:[Headbut]+[Plague Touch] >> [Skull Crack]
2:Share the same opinion: lame leet skill
3:Share the same opinion: lame leet skill
4:I have a few fails as a monk against this skill in RA. The skill can be deadly in the right hands.
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Jan 09, 2011, 01:48 PM // 13:48
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#411
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Desert Nomad
Join Date: May 2008
Location: Blackwater Park
Guild: MpF
Profession: P/
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Quote:
Originally Posted by jazilla
Star Burst
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Never done pvp
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Jan 09, 2011, 02:35 PM // 14:35
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#412
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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(added bold underlined text)
Quote:
Originally Posted by Just Give Me That
Air of Enchantment.
Why?
Air of Enchantment: For 4...9 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy). 8 sec recharge
There are some non-elite skills who give the same effect. Those skills are
Divine Spirit:For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy). 60 sec recharge
Divine Spirit is all Monk spells, not all enchantments. As Monk you are mostly using Monk-Enchantments. With only 9 Divine Favor, you are reaching the 9 seconds already. Which is the max of Air of Enchantment.
Selfless Spirit:For 15...19 seconds, spells you cast that target another ally cost 3 less Energy. 45 sec recharge
Each spell you cast costs 3 less energy. Doesn't matter if it is en Elementalist Spell/Necromancer Spell/Mesmer spell etcetera. Takes 15 seconds minimum, which is longest of all three. Only here there is not an minimum cost of 1 Energy.
__________________________________________________ _______________
My opinion is that Air of Enchantment is pretty useless, since there are 2 other good non-elite spells which are relevant to Air of Enchantment.
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You do know that AoE is easily maintainable, while Divine Spirit has a very long recharge and Selfless Spirit is a PvE skill also with a considerable recharge? Sure, AoE is not the best elite ever, but try it in FA for example.
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Jan 09, 2011, 03:34 PM // 15:34
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#413
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Second Wind.
I know that you can use it successfully, but there are many, many, many other ways to get energy, and while with second wind you must be careful to keep your exhaustion around 45% of your energy, with the alternatives you can just spam skills silly as if there was no tomorrow, and also bring skills that cause exhaustion too without problems.
To make it good enough, it would have to be linked to energy storage, and not cause or even remove exhaustion when you have 100..60..50 points of exhausted energy, so when you are an elementalist with Energy Storage rank 12, if you have 100 energy, when you have an empty pool of 40 energy left 'un-exhausted', you can use second wind and fill the thing without getting 70 exhaustion.
What about the rest? Who cares? They are not elementalists.
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Jan 09, 2011, 04:15 PM // 16:15
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#414
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by Tender Care
Never done pvp
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Or I just have an opinion lolz.
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Jan 09, 2011, 05:20 PM // 17:20
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#415
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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A lot of bad elite skills have been mentioned... but really, are they worse than amity? Second Wind may be inferior to just about every other energy management skill available to elementalists, but it still accomplishes its job (giving energy back to the caster)... certainly not the worst elite in the game, even if it is bad. Stone Sheath may be god awful but it has slight synergy with ward against elements and is somewhat useful against assassins... once again, an awful elite but certainly not the worst. Air of Enchantment is also pretty bad... as are withdraw hexes, equinox, etc... but this thread isn't about bad elites. Its about the worst elite in the game, and that skill has got to be amity.
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Jan 09, 2011, 11:49 PM // 23:49
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#416
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would say Mark of Protection,Amity,Aura of Faith could use longer duration and leave UA alone.
Punishing Shot needs a buff.
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Jan 10, 2011, 12:25 AM // 00:25
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#417
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Wilds Pathfinder
Join Date: Dec 2006
Location: Vancouver,Canada
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Shadow form.
Awesome skill to toss in a game supposed to be balanced
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Jan 10, 2011, 01:20 AM // 01:20
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#418
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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Quote:
Originally Posted by Tender Care
Never done pvp
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actually star burst is really, really bad. even for elespike its has been inferior to shockwavers since the beginning and any other viable ele elite for pvp
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Jan 10, 2011, 02:19 AM // 02:19
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#419
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Krytan Explorer
Join Date: Nov 2006
Guild: Pita Bread And Scud Missiles Ai[iiii]
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Starburst was for lulz. It did what it was intended to do.
Decrapitate is also kind of good in a lulzy, byob kind of way. A buddy and I used to run byob's all the time. We'd each run melees and one of us would bond the backline, the other would SoH us. One maintained enchant skill per bar sucking up the 2 pips of energy we'd never get to use. The rest of the bars were 5 signets, Symbolic strike and Decrapitate. Good times.
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Jan 10, 2011, 03:07 AM // 03:07
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#420
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Desert Nomad
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Well, my first thought was Unknown Junundu Ability.
...but then I remembered Mind Burn. A conditional (though easy to meet condition) semi-spammable EXAUSTION causing spell that doesn't even do all that great of damage. Using it may actually be worse than having Unknown Junundu Ability sitting in your skill slot doing nothing. There may be other skills with worse initial effects than Mind Burn, but only Mind Burn will actually make you useless 30s into a battle, waiting several minutes before you can effectively act again. Mind Shock is almost as bad, but it has more up front damage and is less spammable; your max energy level might be safe until 45s into the battle.
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